Often described as a digital version of Lego, Minecraft has seen dozens of ambitious modelling projects, including a scale reproduction of the USS Voyager from Star Trek, and the city of King's Landing from the TV and novel series, Game of Thrones. Minecraft is a popular video game that allows its 33 million players to build, explore and play in a virtual 3D world, using small cubes representing different materials such as rock, sand and lava. To maintain the appearance of low-lying coastal features but still fit in mountainous terrain such as Ben Nevis – which is just over 128 blocks high within the game – Braybook chose a maximum height of 2,500 metres, scaling it down to fit the 256-block height limit in Minecraft. "It's not feasible to build that kind of scale by hand, so it was a good project for our software development house and our new internship program," said Dunlop.Ĭombining the data sets, the lab produced a scale reproduction with 86,000 geographically accurate square miles of Great Britain. "We decided to build a Minecraft world using free-to-use OS OpenData products to display the landscape and terrain of Great Britain."īraybook's project revolved around creating a software interface between the OS's OpenData and the complex but publicly documented Minecraft mapping format. "When Joseph joined the team as part of Ordnance Survey's summer internship programme, we discovered he was an avid Minecraft fan," he added. OS Innovation Lab manager Graham Dunlop said the work took two weeks to complete by an intern, Joseph Braybook, a third-year physics student from the University of Bristol.
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